Plans for a future release strategy
I may not be able to belt out handfuls of wallpapers every week, but I am starting to get the hang of working on things when I can steal the time. I am also trying to replace quantity with quality. Less personal time means making more of the time I have. It's time to take fewer shortcuts, whether they were for efficiency or due to lack of skill. It's time to mix methods, and time to try to step up my game. Mixing layer styles with traditional manipulation? Sure. Use a pen tablet to freehand some features on top of rigid layer styles? Sounds good to me. Dabble with 3D rendering software? Why not. Whatever it takes, I want to try to release fewer items, but release items that are better. I'm still no artist, so I can't expect to put out wallpapers and icons like the greats (nor should you - I'm not going to be making amazing things like
fav.me/druzkj anytime soon).
With that said, in addition to using my stuff, I'd like everyone to be more forthcoming with critiques. Let me know what you'd like to see. I don't just mean concepts, I also am referring to their execution. Example: My S.H.I.E.L.D. wallpaper. You could say, "Instead of just a symbol on a texture, I'd love a similar wall that borrows from the movie's visuals. Maybe make the symbol partially cloaked, like the flying carrier, with battle damage." Ideas to challenge my norms and my Photoshop abilities.
Previews from the lab
Some of these may look new, some newer, and some you may remember from my last two previews.